Dev Update: Fundy, Rocky Plains, and Reworking Etronia

Etronia is the southern continent of Worldstone Chronicles, a land shaped by ancient conflicts, fallen kingdoms, and the many races that call it home. From towering mountain ranges and dense forests to rugged coastlines and untamed frontiers, every region has its own story to tell. One of the recent changes to the world involved reworking […]

New Zones Unlocked in Worldstone Chronicles

North Grasslands North Grasslands Dragon Skeleton Sightings Dragon Skeleton Discussion Pesky gnolls on travel routes Pesky gnolls on travel routes 1 Entrance to Fallen Catacombs Unfinished Fallen Catacombs Dungeon This land is more than just open fields. It’s the resting place of fallen warriors and the site of a massive battle where the necromancer was […]

Zone Progress in Worldstone Chronicles

A number of northern zones in Worldstone Chronicles have seen major progress recently. Several areas have been expanded, detailed, and brought closer to their final form. Below are a few of the locations that have been receiving attention, including new environments, settlements, and dangerous regions waiting to be explored. Haell Caverns Haell Caverns is a […]

Massive Combat Overhaul in Worldstone Chronicles (New Demo + 3 Upcoming Zones!)

In this indie RPG devlog, I showcase the latest progress on Worldstone Chronicles, including a brand-new combat system now available in the demo and a preview of three brand-new zones coming in future updates. Worldstone Chronicles is a story-driven CRPG being built in Unity, blending tactical party combat, rich companions, and a handcrafted world full […]

Combat in Worldstone Chronicles is undergoing a full revamp.

Traditional action points are being removed in favor of a more fluid, momentum-driven system. New push-to-attack style abilities allow combat to flow naturally. Companions are now smarter, using priority-based abilities from the side action bar. When you are not directly controlling a companion, highlighted abilities still matter: green and blue or other colored abilities act […]

Devlog 29 — New Enemies, Zones, and Companion Bonds in Worldstone Chronicles

The world of Worldstone Chronicles continues to grow. In this latest update, Devlog 29, I’ve focused on deepening both the gameplay systems and the emotional fabric of the adventure. From new zones filled with danger to evolving relationships between your party members, the game world is becoming more reactive, more alive, and more personal. New […]

The Rotbearers Awaken – Ancient Undead Return to the Depths

Making creepy ghouls today, the kind that make your skin crawl. These aren’t just any undead; they’re the remnants of ancient warriors, long dead for centuries and now resurrected by dark necromantic power. Once noble protectors, they’ve been twisted into something far worse. Their ancient magic and battle instincts remain, but now they wield them […]

Animating Life in the Bog – New Enemies Emerge

Been messing around with some enemies in the bog scene I’ve been working on this week. I found this freebie asset on Unity store, which I felt compelled to animate, uv and paint into a more polished version. I’m trying to cut a few corners these days and nab up some enemies when I can. […]