New and Posts

Beneath the Redwoods – Shadows and Stillness
Working on the undergrowth and lighting balance beneath the redwoods. The goal is to capture that dense, shadowed forest feel where little grows under the

The Rotbearers Awaken – Ancient Undead Return to the Depths
Making creepy ghouls today, the kind that make your skin crawl. These aren’t just any undead; they’re the remnants of ancient warriors, long dead for

Animating Life in the Bog – New Enemies Emerge
Been messing around with some enemies in the bog scene I’ve been working on this week. I found this freebie asset on Unity store, which

Tiled Trap Challenge – Worldstone Chronicles
I’ve finished a tiled trap challenge today, which features advanced disarm mechanics, a hidden safe path, and a riddle to help uncover it. You’ve got

Team Page Changes
The team page is part of the full release game, so many of you might not have seen this area before. I’ve added a variety

New Map, Lockpicking, Targeting Lines and more! Indie Game Devlog 28 – Worldstone Chronicles
Check out this 28th devlog over on youtube. Several new changes to the demo are up now. Here are just a few to mention:• Added

Indie Cinematics, Housing Decorations & Item Tooltips! – Worldstone Chronicles Indie Game Devlog 27
Tons of new updates in this 27nd devlog series. New indie game intro for the demo. Housing quests and items. Fixes to scenes and some

New Demo! New Zones and Steam Next Fest Coming Soon – Devlog 26
New Demo Release! In this devlog I discuss several new changes, while I prepare the game for a demo release. Worldstone Chronicles is a new

2 New Zones, LOS for Enemies, Passive Enemies, Rep & New Trap Detection! – JFTC Indie Game Devlog 25
Tons of new updates in this 25th devlog series. 2 new scenes, line of sight mechanic added, passive enemies, reputation checks and trigger and disarm